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Game Client Engineer

Responsibilities:

1. Develop core game client features and optimize performance.
2. Participate in technical design and implementation using Unity/Unreal Engine.
3. Collaborate with the team on gameplay system development and debugging.

Responsibilities:

1. Bachelor's degree or higher in Computer Science or related field.
2. 3+ years of game development experience, proficient in C#/C++ or Lua.
3. Familiarity with graphics rendering, physics engines or network synchronization preferred.

Game Level Designer

Responsibilities:

1. Design and build game levels, balancing challenge and player experience.
2. Create level prototypes using engine tools (e.g., Unity/Unreal).
3. Work with narrative and art teams to refine visual and interactive details.

Responsibilities:

1. Complete game level design experience, familiar with level design methodology.
2. Proficient with level editing tools; basic scripting ability preferred.
3. Deep understanding of player psychology and game pacing.

Game Operations Manager

Responsibilities:

1. Develop and execute operational strategies for overseas game versions.
2. Plan online events, analyze user data and optimize operational plans.
3. Manage overseas player communities and maintain key user relationships.

Responsibilities:

1. Fluent in English or other relevant languages, adaptable to cross-cultural environments.

2. 2+ years of game operations experience, familiar with overseas marketing channels.

3. Strong insight into player behavior and data analysis capabilities.

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